AI Insights · Timothy · July 2024
Top 5 Third Person Games in Turkey Q2 2024
Explore the performance of the top 5 third person games in Turkey during Q2 2024, featuring notable trends in downloads, revenue, and active users.
During the second quarter of 2024, the top 5 third person games in Turkey showed dynamic trends across downloads, revenue, and weekly active users. Data from Sensor Tower provides a comprehensive look at the performance of these popular titles.
PUBG MOBILE from Tencent Mobile International Limited saw its weekly revenue peak at approximately $293K in early April, before fluctuating around $222K to $283K in the subsequent weeks, and ending June with $247K. Downloads varied throughout the quarter, starting at 144K in early April, peaking at 176K in mid-April, and finishing at 134K by late June. The game maintained a robust player base, with weekly active users ranging from 3.9M to 4.9M, ending the quarter with 4.2M.
Last War:Survival by FirstFun showed a steady increase in revenue, starting from $87K in early April and peaking at $164K in mid-June. Downloads, however, saw a downward trend, beginning at 63K and dropping to 20K by late May, before a slight recovery to 33K by the end of June. Weekly active users exhibited a gradual decline from 150K in early April to 108K in late May, with a resurgence to 139K by mid-June, stabilizing at 139K by the end of the quarter.
Free Fire: 7th Anniversary from GARENA INTERNATIONAL I PRIVATE LIMITED experienced fluctuating revenue, starting at $78K in early April, reaching a high of $92K in mid-April, and concluding the quarter at $48K. Downloads began at 69K, peaked at 93K in early April, and settled at 64K by the end of June. Weekly active users ranged from 2.6M to 3.3M, closing the quarter with approximately 3M.
Genshin Impact by COGNOSPHERE PTE. LTD. had a relatively stable revenue, starting at $31K in early April, with a low of $8.9K in late May, and ending at $24.6K in late June. Downloads began at 8.2K, experienced a peak of 13K in mid-June, and ended the quarter with 10K. Weekly active users remained consistent, fluctuating between 81K and 102K, concluding the quarter at 90K.
War Robots Multiplayer Battles from MY.GAMES B.V. saw revenue starting at $18.7K in early April, peaking at $21.4K in mid-April, and closing at $16K by the end of June. Downloads started at 13K, peaked at 17K in early April, and ended at 8.9K in late June. Weekly active users ranged from 74K to 101K, with a final count of 78K by the quarter's end.
For more detailed insights and data, visit Sensor Tower.